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Sherlock Holmes: The Devil's Daughter - Heads - Sherlock Holmes

Head of Sherlock Holmes from the "Sherlock Holmes: The Devil's Daughter" video game, modeled in 2015. For important characters I usually make few emotions to test if their faces are "alive" enough. Sometimes it's possible to use it as targets to improve the quality of emotions in the game dialogs, but in this particular case it remained just a facial test.

Screenshot from UE4, scene setup from DigitalHuman project, all textures are from original game (game itself was built with UE3).

Screenshot from UE4, scene setup from DigitalHuman project, all textures are from original game (game itself was built with UE3).

Screenshot from the game (UE3)

Screenshot from the game (UE3)